Syllabus | International University of Sarajevo - Last Update on Mar 03, 2026
Course Lecturer
Gain advanced concepts and understanding of tools related to 3D production. Gain advanced skills in modeling, lighting, texturing and rendering. Understand the 3D pipeline in artistic industry. Understand the fundamentals of digital sculpting
After successful completion of the course, the student will be able to:
The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition 5th Edition by John M. Blain
| Week | Topic | Readings / References |
|---|---|---|
| 1 | Introduction; Hardware/Software; Syllabus; Course Outline | The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition 5th Edition by John M. Blain |
| 2 | Pipeline Demonstration; Blender 2.9 Interface | The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition 5th Edition by John M. Blain |
| 3 | Reference & Blockout | The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition 5th Edition by John M. Blain |
| 4 | High Poly Modeling / Sculpting | The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition 5th Edition by John M. Blain |
| 5 | Unwrap UV, organic forms vs geometric | The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition 5th Edition by John M. Blain |
| 6 | Modifiers and addons | The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition 5th Edition by John M. Blain |
| 7 | Environment Design | The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition 5th Edition by John M. Blain |
| 8 | Hard Surface modeling | The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition 5th Edition by John M. Blain |
| 9 | MIDTERM | |
| 10 | Advanced Lighting and Rendering | The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition 5th Edition by John M. Blain |
| 11 | Instances and procedural modeling | The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition 5th Edition by John M. Blain |
| 12 | 3D as a concept art | The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition 5th Edition by John M. Blain |
| 13 | Creating a original character | The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition 5th Edition by John M. Blain |
| 14 | Intro to rigging and retopology | The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition 5th Edition by John M. Blain |
| 15 | Rendering and postprocessing a 3d artwork | The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition 5th Edition by John M. Blain |
| Section | Type | Day 1 | Venue 1 | Day 2 | Venue 2 |
|---|---|---|---|---|---|
| VA455.1 | Course | Wednesday 12:00 - 14:50 | B F1.24 (MAC Studio) | - | - |
| Day | Time | Office | Notes |
|---|---|---|---|
| Monday | 13:00 - 16:00 | B F2.23 | |
| Thursday | 10:00 - 13:00 | B F2.23 |
Alignment with Learning Outcomes : 1 2 4
Alignment with Learning Outcomes : 3 4 5
Alignment with Learning Outcomes : 2 3 5
Alignment with Learning Outcomes : 1 2 5
Alignment with Learning Outcomes : 1 4 5
| Grading Scale | IUS Grading System | IUS Coeff. | Letter (B&H) | Numerical (B&H) |
|---|---|---|---|---|
| 0 - 44 | F | 0 | F | 5 |
| 45 - 54 | E | 1 | ||
| 55 - 64 | C | 2 | E | 6 |
| 65 - 69 | C+ | 2.3 | D | 7 |
| 70 -74 | B- | 2.7 | ||
| 75 - 79 | B | 3 | C | 8 |
| 80 - 84 | B+ | 3.3 | ||
| 85 - 94 | A- | 3.7 | B | 9 |
| 95 - 100 | A | 4 | A | 10 |
Information about late submission policies will be shared during class and posted in this section. Please check back for official guidelines.
This 6 ECTS credit course corresponds to 150 hours of total student workload, distributed as follows:
30 hours ⏳ (15 week × 2 h)
15 hours ⏳ (15 week × 1 h)
45 hours ⏳ (3 week × 15 h)
30 hours ⏳ (15 week × 2 h)
30 hours ⏳ (3 week × 10 h)
150 Total Workload Hours
6 ECTS Credits
All work submitted must be your own. Plagiarism, cheating, or any form of academic dishonesty will result in disciplinary action according to university policies. When in doubt about citation practices, consult the instructor.
Students are expected to adhere to the attendance requirements as outlined in the International University of Sarajevo Study Rules and Regulations. Excessive absences, whether excused or unexcused, may impact academic performance and eligibility for assessment. Mandatory sessions (e.g., labs, workshops) require attendance unless formally exempted. For detailed policies on absences, documentation, and penalties, please refer to the official university regulations.
Laptops/tablets may be used for note-taking only during lectures. Phones should be silenced and put away during all class sessions. Audio/video recording requires prior permission from the instructor.
Artificial Intelligence (AI) Usage: The use of AI tools (e.g., ChatGPT, Copilot, Gemini) varies by assessment component. Please refer to the AI usage indicator next to each assessment item in the Assessment Methods and Criteria section above. Submitting AI-generated content as your own work, where AI is not explicitly allowed, constitutes an academic integrity violation.
All course-related communication should occur through official university channels (institutional email or SIS). Emails should include [VA455] in the subject line.
Course Academic Quality Assurance is achieved through Semester Student Survey. At the end of each academic year, the institution of higher education is obliged to evaluate work of the academic staff, or the success of realization of the curricula.
Be prepared to contribute thoughtfully during class discussions, labs, or collaborative work. Active participation deepens understanding and encourages critical thinking.
Complete assigned readings or prep materials before class. Take notes, highlight key ideas, and jot down questions. Aim to grasp core concepts and their applications—not just facts.
Use course frameworks or methodologies to analyze problems, case studies, or projects. Begin early to allow time for reflection and refinement. Seek feedback to improve your work.
Don’t hesitate to reach out when something is unclear. Use office hours, discussion boards, or peer networks to clarify concepts and stay on track.
Syllabus Last Updated on Mar 03, 2026 | International University of Sarajevo
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Referencing Curricula Print this page
| Course Code | Course Title | Weekly Hours* | ECTS | Weekly Class Schedule | ||||||
| T | P | |||||||||
| VA455 | 3D Design II | 0 | 3 | 6 | Wednesday 12:00 - 15:00 | |||||
| Prerequisite | Senior Standing | It is a prerequisite to | - | |||||||
| Lecturer | Roman Sulejmanpašić | Office Hours / Room / Phone | Monday: 13:00-16:00 Thursday: 10:00-13:00 |
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| rsulejmanpasic@ius.edu.ba | ||||||||||
| Assistant | None | Assistant E-mail | ||||||||
| Course Objectives | Gain advanced concepts and understanding of tools related to 3D production. Gain advanced skills in modeling, lighting, texturing and rendering. Understand the 3D pipeline in artistic industry. Understand the fundamentals of digital sculpting |
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| Textbook | The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition 5th Edition by John M. Blain | |||||||||
| Additional Literature |
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| Learning Outcomes | After successful completion of the course, the student will be able to: | |||||||||
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| Teaching Methods | Student dissemination, activity in reviews, presentations - assignments, sketches, midterm submission, final assignment, self-evaluation. | |||||||||
| Teaching Method Delivery | Face-to-face | Teaching Method Delivery Notes | ||||||||
| WEEK | TOPIC | REFERENCE | ||||||||
| Week 1 | Introduction; Hardware/Software; Syllabus; Course Outline | The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition 5th Edition by John M. Blain | ||||||||
| Week 2 | Pipeline Demonstration; Blender 2.9 Interface | The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition 5th Edition by John M. Blain | ||||||||
| Week 3 | Reference & Blockout | The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition 5th Edition by John M. Blain | ||||||||
| Week 4 | High Poly Modeling / Sculpting | The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition 5th Edition by John M. Blain | ||||||||
| Week 5 | Unwrap UV, organic forms vs geometric | The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition 5th Edition by John M. Blain | ||||||||
| Week 6 | Modifiers and addons | The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition 5th Edition by John M. Blain | ||||||||
| Week 7 | Environment Design | The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition 5th Edition by John M. Blain | ||||||||
| Week 8 | Hard Surface modeling | The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition 5th Edition by John M. Blain | ||||||||
| Week 9 | MIDTERM | |||||||||
| Week 10 | Advanced Lighting and Rendering | The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition 5th Edition by John M. Blain | ||||||||
| Week 11 | Instances and procedural modeling | The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition 5th Edition by John M. Blain | ||||||||
| Week 12 | 3D as a concept art | The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition 5th Edition by John M. Blain | ||||||||
| Week 13 | Creating a original character | The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition 5th Edition by John M. Blain | ||||||||
| Week 14 | Intro to rigging and retopology | The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition 5th Edition by John M. Blain | ||||||||
| Week 15 | Rendering and postprocessing a 3d artwork | The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition 5th Edition by John M. Blain | ||||||||
| Assessment Methods and Criteria | Evaluation Tool | Quantity | Weight | Alignment with LOs | AI Usage |
| Final Exam / Final Assignment | 1 | 30 | 1,2,4 | Not Allowed | |
| Semester Evaluation Components | |||||
| Attendance/activity/Critique | 2 | 10 | 3,4,5 | Not Allowed | |
| Assingnments / Presentations | 3 | 20 | 2,3,5 | Not Allowed | |
| Student Disseminations and Reviews | 3 | 20 | 1,2,5 | Not Allowed | |
| Midterm Exam | 1 | 20 | 1,4,5 | Not Allowed | |
| *** ECTS Credit Calculation *** | |||||
| Activity | Hours | Weeks | Student Workload Hours | Activity | Hours | Weeks | Student Workload Hours | |||
| Lecture hours | 2 | 15 | 30 | Student Disseminations and Reviews | 1 | 15 | 15 | |||
| Final Assignment / Final Exam | 15 | 3 | 45 | Assignments / Presentations | 2 | 15 | 30 | |||
| Midterm Exam | 10 | 3 | 30 | |||||||
| Total Workload Hours = | 150 | |||||||||
| *T= Teaching, P= Practice | ECTS Credit = | 6 | ||||||||
| Course Academic Quality Assurance: Semester Student Survey | Last Update Date: 09/03/2026 | |||||||||