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VA524 Critical Practice

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Visual Arts and Visual Communications Design

Spring 2025 - 2026 | 6 ECTS Credits | International University of Sarajevo

Academic Year
2025 - 2026
Semester
Spring
Course Code
VA524
Weekly Hours
3 Teaching + 0 Practice
ECTS
6
Prerequisites
None
Teaching Mode Delivery
Face-to-face
Prerequisite For
-
Teaching Mode Delivery Notes
-
Cycle
II Cycle
Prof. Jane Doe

Emir Hambo

Course Lecturer

Position
Assistant Professor Dr.
Email
ehambo@ius.edu.ba
Phone
033 957 302
Assistant(s)
-
Assistant E-mail
-

Course Objectives

This course focuses on developing critical thinking skills through interactive in-class activities and discussions. Students will explore visual and performing arts, analyze cultural spaces, and engage with critical theories. The classroom will become a creative space where students collaborate, debate, and apply their learning to hands-on projects, with occasional guest speakers and multimedia content.

Learning Outcomes

After successful completion of the course, the student will be able to:

Course Materials

Required Textbook

To be determined according to the students’ individual topic and research of the artwork and/or design

Additional Literature
To be determined according to the students’ individual topic and research of the artwork and/or design

Teaching Methods

Active Learning
Interactive Discussions
Multimedia Analysis
Collaborative Learning
Group Projects
Group Discussions and Peer Review
Creative and Hands-On Learning
Art-Based Assignments
Problem-Based Learning
Reflective Learning
Personal Reflections
Art Criticism Techniques
Student-Centered Approach
Autonomy and Creativity.

Weekly Topics

This weekly planning is subject to change with advance notice.
Week Topic Readings / References
1 What is Critical Practice? FAQ, Course manual
Focus: Critical thinking beyond opinionDiscussion: What makes analysis critical?
Exercise: Analyze a short film scene and a game intro sequence without context.
Task:Write a 500-word structured critical reflection separating:
  • What you saw
  • What you think it means
  • Why it matters
2 Observation as Method discussions
Focus: 
  • Training the eye
  • Introduction to ethnographic observation
  • Silent observation exercise (public space)

Fieldwork:Observe a cultural space (cinema, gaming café, exhibition, or public event).
Deliverable:Observation log:
  • Spatial design
  • Audience behavior
  • Emotional atmosphere
  • Power structures
3 Space, Audience & Experience discussions
Theory: Audience reception & experiential designFilm: cinematic space & spectatorshipGame: interactive immersion & player agency
Comparative Debate:Is the viewer passive or active?
Assignment:Map the audience journey for:
  • One film festival screening
  • One game experience
4 Industry Mapping discussions
Focus: Industry structure
  • How film and game industries function
  • Funding models
  • Distribution channels

Task:Create a visual ecosystem map of:
  • Bosnian film industry
  • Regional game industry (or chosen market)

Include:
  • Production
  • Distribution
  • Marketing
  • Festivals / platforms
5 Competitor Analysis discussions
Focus: Positioning & differentiationEach student selects:3 competitors in their niche
Analyze:
  • Visual language
  • Narrative strategy
  • Market positioning
  • Target audience
  • Technological approach

Present as 10-minute critical briefing.
6 Critical Theory Applied discussions
Introduction to:
  • Roland Barthes
  • Michel Foucault
  • Laura Mulvey

Application:Film: gaze theory & authorshipGame: power structures in interactive systems
Task: Apply one theory to one competitor.
7 Fieldwork: Festivals & Events discussions
Visit (or digitally analyze):Sarajevo Film Festival (structure & positioning)Reboot Develop Blue (industry positioning)
Analyze:
  • Branding
  • Sponsorship structure
  • Audience segmentation
  • Strategic communication
8 Midterm discussions
  • Observation log (fieldwork)
  • Industry ecosystem map
  • Competitor analysis
  • Theoretical application
9 Narrative & System Design EXAM
Film: narrative structuresGame: systemic storytelling
Compare:
  • Linear storytelling vs branching systems
  • Emotional control vs player agency

Exercise:Redesign a scene/game mechanic from competitor perspective.
10 Visual & Aesthetic Strategy discussions
Comparative visual analysis:Film Aesthetic ExampleGame Aesthetic Example
Discussion:
  • Mood construction
  • Color politics
  • Environmental storytelling

Task: Write aesthetic positioning statement for your own MA project.
11 Economics & Sustainability discussions
Analyze:
  • Budget structures
  • Funding models
  • Monetization (box office vs in-app economies)
  • Independent vs AAA / studio systems

Each student prepares:Financial positioning hypothesis for their future project.
12 Ethics & Cultural Responsibility discussions
Topics:
  • Representation
  • Cultural narratives
  • Political messaging
  • Trauma aesthetics

Debate:Should creators be neutral?
Apply to:Bosnian post-war narrativesGlobalized game violence structures
13 Personal Critical Manifesto discussions
Each student writes:"My Position in the Industry"
Includes:
  • What I refuse
  • What I challenge
  • What I build differently

Peer critique session.
14 Final Industry Simulation discussions
Simulation exercise:You are pitching your MA project to:
  • Producer (film)
  • Game publisher

Present:
  • Market analysis
  • Competitor gap
  • Audience strategy
  • Cultural positioning
  • Followed by critical interrogation.
15 Final Presentation discussions
Final Submission:
  • Critical Practice Portfolio
  • Industry & Competitor Analysis Report
  • Fieldwork Documentation
  • Theoretical Reflection (2,000 words)

Detailed Weekly Plan

Week 1: What is Critical Practice?
Focus: Critical thinking beyond opinionDiscussion: What makes analysis critical?
Exercise: Analyze a short film scene and a game intro sequence without context.
Task:Write a 500-word structured critical reflection separating:
  • What you saw
  • What you think it means
  • Why it matters
Week 2: Observation as Method
Focus: 
  • Training the eye
  • Introduction to ethnographic observation
  • Silent observation exercise (public space)

Fieldwork:Observe a cultural space (cinema, gaming café, exhibition, or public event).
Deliverable:Observation log:
  • Spatial design
  • Audience behavior
  • Emotional atmosphere
  • Power structures
Week 3: Space, Audience & Experience
Theory: Audience reception & experiential designFilm: cinematic space & spectatorshipGame: interactive immersion & player agency
Comparative Debate:Is the viewer passive or active?
Assignment:Map the audience journey for:
  • One film festival screening
  • One game experience
Week 4: Industry Mapping
Focus: Industry structure
  • How film and game industries function
  • Funding models
  • Distribution channels

Task:Create a visual ecosystem map of:
  • Bosnian film industry
  • Regional game industry (or chosen market)

Include:
  • Production
  • Distribution
  • Marketing
  • Festivals / platforms
Week 5: Competitor Analysis
Focus: Positioning & differentiationEach student selects:3 competitors in their niche
Analyze:
  • Visual language
  • Narrative strategy
  • Market positioning
  • Target audience
  • Technological approach

Present as 10-minute critical briefing.
Week 6: Critical Theory Applied
Introduction to:
  • Roland Barthes
  • Michel Foucault
  • Laura Mulvey

Application:Film: gaze theory & authorshipGame: power structures in interactive systems
Task: Apply one theory to one competitor.
Week 7: Fieldwork: Festivals & Events
Visit (or digitally analyze):Sarajevo Film Festival (structure & positioning)Reboot Develop Blue (industry positioning)
Analyze:
  • Branding
  • Sponsorship structure
  • Audience segmentation
  • Strategic communication
Week 8: Midterm
  • Observation log (fieldwork)
  • Industry ecosystem map
  • Competitor analysis
  • Theoretical application
Week 9: Narrative & System Design
Film: narrative structuresGame: systemic storytelling
Compare:
  • Linear storytelling vs branching systems
  • Emotional control vs player agency

Exercise:Redesign a scene/game mechanic from competitor perspective.
Week 10: Visual & Aesthetic Strategy
Comparative visual analysis:Film Aesthetic ExampleGame Aesthetic Example
Discussion:
  • Mood construction
  • Color politics
  • Environmental storytelling

Task: Write aesthetic positioning statement for your own MA project.
Week 11: Economics & Sustainability
Analyze:
  • Budget structures
  • Funding models
  • Monetization (box office vs in-app economies)
  • Independent vs AAA / studio systems

Each student prepares:Financial positioning hypothesis for their future project.
Week 12: Ethics & Cultural Responsibility
Topics:
  • Representation
  • Cultural narratives
  • Political messaging
  • Trauma aesthetics

Debate:Should creators be neutral?
Apply to:Bosnian post-war narrativesGlobalized game violence structures
Week 13: Personal Critical Manifesto
Each student writes:"My Position in the Industry"
Includes:
  • What I refuse
  • What I challenge
  • What I build differently

Peer critique session.
Week 14: Final Industry Simulation
Simulation exercise:You are pitching your MA project to:
  • Producer (film)
  • Game publisher

Present:
  • Market analysis
  • Competitor gap
  • Audience strategy
  • Cultural positioning
  • Followed by critical interrogation.
Week 15: Final Presentation
Final Submission:
  • Critical Practice Portfolio
  • Industry & Competitor Analysis Report
  • Fieldwork Documentation
  • Theoretical Reflection (2,000 words)

Course Schedule (All Sections)

SectionTypeDay 1Venue 1Day 2Venue 2
VA524.1 Course Monday 16:00 - 18:50 B F1.16 - -

Office Hours & Room

DayTimeOfficeNotes
Tuesday 15:00 - 17:00 B F2.25
Wednesday 10:00 - 12:00 B F2.25
Thursday 10:00 - 12:00 B F2.25
Friday 09:00 - 17:00 B F2.25 Research

Assessment Methods and Criteria

Assessment Components

30%x1
Final Exam
AI: Consult Instructor

Alignment with Learning Outcomes :  LO1  2  3  4  5  6

25%x1
Mid-Term
AI: Consult Instructor

Alignment with Learning Outcomes :  LO1  2  3  4  5  6

25%x1
Fieldwork & Observation
AI: Consult Instructor

Alignment with Learning Outcomes :  LO1  2  3  4  5  6

20%x1
Competitor & Industry Mapping
AI: Consult Instructor

Alignment with Learning Outcomes :  LO1  2  3  4  5  6

IUS Grading System

Grading Scale IUS Grading System IUS Coeff. Letter (B&H) Numerical (B&H)
0 - 44 F 0 F 5
45 - 54 E 1
55 - 64 C 2 E 6
65 - 69 C+ 2.3 D 7
70 -74 B- 2.7
75 - 79 B 3 C 8
80 - 84 B+ 3.3
85 - 94 A- 3.7 B 9
95 - 100 A 4 A 10

IUS Grading System

Letter marks that do not affect student's CGPA:
  • "IP" – In progress is assigned for recording unfulfilled student obligations related to graduation project/thesis/dissertation and internship.
  • "S" – Satisfactory is assigned to a student who passed the examinations that are not numerically graded or whose written assignment has been accepted.
  • "U" – Unsatisfactory is assigned to a student who failed to pass the examinations that are not numerically graded.
  • "W" – Withdrawal signifies that student has withdrawn from the relevant course.
Additional letter mark that affects student's CGPA:

"N/A" – Not attending, and it is assigned to a student who is suspended from the course or who does not meet the minimal requirement for attendance on lectures or tutorials. The course lecturer must follow the attendance policy and assign "N/A" in each case of a student failing attendance.

Late Work Policy

Information about late submission policies will be shared during class and posted in this section. Please check back for official guidelines.

ECTS Credit Calculation

📚 Student Workload

This 6 ECTS credit course corresponds to 150 hours of total student workload, distributed as follows:

Lecture hours

45 hours ⏳ (15 week × 3 h)

Participation/Activities

45 hours ⏳ (15 week × 3 h)

Mid-Term

32 hours ⏳ (8 week × 4 h)

Final exam study

28 hours ⏳ (7 week × 4 h)

150 Total Workload Hours

6 ECTS Credits


Course Policies

Academic Integrity

All work submitted must be your own. Plagiarism, cheating, or any form of academic dishonesty will result in disciplinary action according to university policies. When in doubt about citation practices, consult the instructor.

Attendance Policy

Students are expected to adhere to the attendance requirements as outlined in the International University of Sarajevo Study Rules and Regulations. Excessive absences, whether excused or unexcused, may impact academic performance and eligibility for assessment. Mandatory sessions (e.g., labs, workshops) require attendance unless formally exempted. For detailed policies on absences, documentation, and penalties, please refer to the official university regulations.

Technology & AI Policy

Laptops/tablets may be used for note-taking only during lectures. Phones should be silenced and put away during all class sessions. Audio/video recording requires prior permission from the instructor.

Artificial Intelligence (AI) Usage: The use of AI tools (e.g., ChatGPT, Copilot, Gemini) varies by assessment component. Please refer to the AI usage indicator next to each assessment item in the Assessment Methods and Criteria section above. Submitting AI-generated content as your own work, where AI is not explicitly allowed, constitutes an academic integrity violation.

Communication Policy

All course-related communication should occur through official university channels (institutional email or SIS). Emails should include [VA524] in the subject line.

Academic Quality Assurance Policy

Course Academic Quality Assurance is achieved through Semester Student Survey. At the end of each academic year, the institution of higher education is obliged to evaluate work of the academic staff, or the success of realization of the curricula.

More info

Article 112: Evaluation of Work of the Academic Staff

  1. At the end of each academic year, the institution of higher education is obliged to evaluate work of the academic staff, or the success of realization of the curricula.
  2. Evaluation of work of each academic staff member is to be carried out in accordance with the Statute of the institution of higher education by the institution as well as by students.
  3. The institutions of higher education are obliged to carry out a students’ evaluation survey on the academic staff performance after the end of each semester, or after the completed teaching cycle for the subject taught.
  4. Evaluation must evaluate: lecture quality, student-academic staff interaction, correctness of communication, teacher’s attitudes towards students attending the teaching activities and at assessments, availability of suggested reading material, attendance and punctuality of the teacher, along with other criteria which are defined in the Statute.
  5. The institution of higher education by a specific act determines the procedure for evaluation of the academic staff performance, the content of survey forms, the manner of conducting the evaluation, grading criteria for the evaluation, as well as adequate measures for the academic staff who received negative evaluation for two consecutive years.
  6. The evaluation of the academic staff performance is an integral process of establishment the quality assurance system, or self-control and internal quality assurance.
  7. Results of the evaluation of the academic staff performance are to be adequately analyzed by the institution of higher education, and the decision of the head of the organizational unit about the employee’s work performance is an integral part of the personal file of each member of academic staff.

Learning Tips

Engage Actively

Be prepared to contribute thoughtfully during class discussions, labs, or collaborative work. Active participation deepens understanding and encourages critical thinking.

Read and Review Purposefully

Complete assigned readings or prep materials before class. Take notes, highlight key ideas, and jot down questions. Aim to grasp core concepts and their applications—not just facts.

Think Critically in Assignments

Use course frameworks or methodologies to analyze problems, case studies, or projects. Begin early to allow time for reflection and refinement. Seek feedback to improve your work.

Ask Questions Early

Don’t hesitate to reach out when something is unclear. Use office hours, discussion boards, or peer networks to clarify concepts and stay on track.

Course Academic Quality Assurance: Semester Student Survey

Syllabus Last Updated on Feb 02, 2026 | International University of Sarajevo

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Course Code Course Title Weekly Hours* ECTS Weekly Class Schedule
T P
VA524 Critical Practice 3 0 6 Monday 16:00 - 18:50
Prerequisite None It is a prerequisite to -
Lecturer Emir Hambo Office Hours / Room / Phone
Tuesday:
15:00-17:00
Wednesday:
10:00-12:00
Thursday:
10:00-12:00
Friday:
9:00-17:00 Research
B F2.25 - 033 957 302
E-mail ehambo@ius.edu.ba
Assistant Assistant E-mail
Course Objectives This course focuses on developing critical thinking skills through interactive in-class activities and discussions. Students will explore visual and performing arts, analyze cultural spaces, and engage with critical theories. The classroom will become a creative space where students collaborate, debate, and apply their learning to hands-on projects, with occasional guest speakers and multimedia content.
Textbook To be determined according to the students’ individual topic and research of the artwork and/or design
Additional Literature
  • To be determined according to the students’ individual topic and research of the artwork and/or design
Learning Outcomes After successful  completion of the course, the student will be able to:
    Teaching Methods Active Learning,Interactive Discussions,Multimedia Analysis,Collaborative Learning,Group Projects,Group Discussions and Peer Review,Creative and Hands-On Learning,Art-Based Assignments,Problem-Based Learning,Reflective Learning,Personal Reflections,Art Criticism Techniques,Student-Centered Approach,Autonomy and Creativity.
    Teaching Method Delivery Face-to-face Teaching Method Delivery Notes
    WEEK TOPIC REFERENCE
    Week 1 What is Critical Practice? FAQ, Course manual
    Week 2 Observation as Method discussions
    Week 3 Space, Audience & Experience discussions
    Week 4 Industry Mapping discussions
    Week 5 Competitor Analysis discussions
    Week 6 Critical Theory Applied discussions
    Week 7 Fieldwork: Festivals & Events discussions
    Week 8 Midterm discussions
    Week 9 Narrative & System Design EXAM
    Week 10 Visual & Aesthetic Strategy discussions
    Week 11 Economics & Sustainability discussions
    Week 12 Ethics & Cultural Responsibility discussions
    Week 13 Personal Critical Manifesto discussions
    Week 14 Final Industry Simulation discussions
    Week 15 Final Presentation discussions
    Assessment Methods and Criteria Evaluation Tool Quantity Weight Alignment with LOs AI Usage
    Final Exam 1 30 LO1,2,3,4,5,6 Consult Instructor
    Semester Evaluation Components
    Mid-Term 1 25 LO1,2,3,4,5,6 Consult Instructor
    Fieldwork & Observation 1 25 LO1,2,3,4,5,6 Consult Instructor
    Competitor & Industry Mapping 1 20 LO1,2,3,4,5,6 Consult Instructor
    ***     ECTS Credit Calculation     ***
     Activity Hours Weeks Student Workload Hours Activity Hours Weeks Student Workload Hours
    Lecture hours 3 15 45 Participation/Activities 3 15 45
    Mid-Term 4 8 32 Final exam study 4 7 28
    0
            Total Workload Hours = 150
    *T= Teaching, P= Practice ECTS Credit = 6
    Course Academic Quality Assurance: Semester Student Survey Last Update Date: 23/02/2026
    Detailed Weekly Plan
    Week 1: What is Critical Practice? Focus: Critical thinking beyond opinionDiscussion: What makes analysis critical?Exercise: Analyze a short film scene and a game intro sequence without context.Task:Write a 500-word structured critical reflection separating:What you sawWhat you think it meansWhy it matters
    Week 2: Observation as Method Focus: Training the eyeIntroduction to ethnographic observationSilent observation exercise (public space)Fieldwork:Observe a cultural space (cinema, gaming café, exhibition, or public event).Deliverable:Observation log:Spatial designAudience behaviorEmotional atmospherePower structures
    Week 3: Space, Audience & Experience Theory: Audience reception & experiential designFilm: cinematic space & spectatorshipGame: interactive immersion & player agencyComparative Debate:Is the viewer passive or active?Assignment:Map the audience journey for:One film festival screeningOne game experience
    Week 4: Industry Mapping Focus: Industry structureHow film and game industries functionFunding modelsDistribution channelsTask:Create a visual ecosystem map of:Bosnian film industryRegional game industry (or chosen market)Include:ProductionDistributionMarketingFestivals / platforms
    Week 5: Competitor Analysis Focus: Positioning & differentiationEach student selects:3 competitors in their nicheAnalyze:Visual languageNarrative strategyMarket positioningTarget audienceTechnological approachPresent as 10-minute critical briefing.
    Week 6: Critical Theory Applied Introduction to:Roland BarthesMichel FoucaultLaura MulveyApplication:Film: gaze theory & authorshipGame: power structures in interactive systemsTask: Apply one theory to one competitor.
    Week 7: Fieldwork: Festivals & Events Visit (or digitally analyze):Sarajevo Film Festival (structure & positioning)Reboot Develop Blue (industry positioning)Analyze:BrandingSponsorship structureAudience segmentationStrategic communication
    Week 8: Midterm Observation log (fieldwork)Industry ecosystem mapCompetitor analysisTheoretical application
    Week 9: Narrative & System Design Film: narrative structuresGame: systemic storytellingCompare:Linear storytelling vs branching systemsEmotional control vs player agencyExercise:Redesign a scene/game mechanic from competitor perspective.
    Week 10: Visual & Aesthetic Strategy Comparative visual analysis:Film Aesthetic ExampleGame Aesthetic ExampleDiscussion:Mood constructionColor politicsEnvironmental storytellingTask: Write aesthetic positioning statement for your own MA project.
    Week 11: Economics & Sustainability Analyze:Budget structuresFunding modelsMonetization (box office vs in-app economies)Independent vs AAA / studio systemsEach student prepares:Financial positioning hypothesis for their future project.
    Week 12: Ethics & Cultural Responsibility Topics:RepresentationCultural narrativesPolitical messagingTrauma aestheticsDebate:Should creators be neutral?Apply to:Bosnian post-war narrativesGlobalized game violence structures
    Week 13: Personal Critical Manifesto Each student writes:"My Position in the Industry"Includes:What I refuseWhat I challengeWhat I build differentlyPeer critique session.
    Week 14: Final Industry Simulation Simulation exercise:You are pitching your MA project to:Producer (film)Game publisherPresent:Market analysisCompetitor gapAudience strategyCultural positioningFollowed by critical interrogation.
    Week 15: Final Presentation Final Submission:Critical Practice PortfolioIndustry & Competitor Analysis ReportFieldwork DocumentationTheoretical Reflection (2,000 words)

    Detailed Weekly Plan

    Week 1: What is Critical Practice?
    Focus: Critical thinking beyond opinionDiscussion: What makes analysis critical?
    Exercise: Analyze a short film scene and a game intro sequence without context.
    Task:Write a 500-word structured critical reflection separating:
    • What you saw
    • What you think it means
    • Why it matters
    Week 2: Observation as Method
    Focus: 
    • Training the eye
    • Introduction to ethnographic observation
    • Silent observation exercise (public space)

    Fieldwork:Observe a cultural space (cinema, gaming café, exhibition, or public event).
    Deliverable:Observation log:
    • Spatial design
    • Audience behavior
    • Emotional atmosphere
    • Power structures
    Week 3: Space, Audience & Experience
    Theory: Audience reception & experiential designFilm: cinematic space & spectatorshipGame: interactive immersion & player agency
    Comparative Debate:Is the viewer passive or active?
    Assignment:Map the audience journey for:
    • One film festival screening
    • One game experience
    Week 4: Industry Mapping
    Focus: Industry structure
    • How film and game industries function
    • Funding models
    • Distribution channels

    Task:Create a visual ecosystem map of:
    • Bosnian film industry
    • Regional game industry (or chosen market)

    Include:
    • Production
    • Distribution
    • Marketing
    • Festivals / platforms
    Week 5: Competitor Analysis
    Focus: Positioning & differentiationEach student selects:3 competitors in their niche
    Analyze:
    • Visual language
    • Narrative strategy
    • Market positioning
    • Target audience
    • Technological approach

    Present as 10-minute critical briefing.
    Week 6: Critical Theory Applied
    Introduction to:
    • Roland Barthes
    • Michel Foucault
    • Laura Mulvey

    Application:Film: gaze theory & authorshipGame: power structures in interactive systems
    Task: Apply one theory to one competitor.
    Week 7: Fieldwork: Festivals & Events
    Visit (or digitally analyze):Sarajevo Film Festival (structure & positioning)Reboot Develop Blue (industry positioning)
    Analyze:
    • Branding
    • Sponsorship structure
    • Audience segmentation
    • Strategic communication
    Week 8: Midterm
    • Observation log (fieldwork)
    • Industry ecosystem map
    • Competitor analysis
    • Theoretical application
    Week 9: Narrative & System Design
    Film: narrative structuresGame: systemic storytelling
    Compare:
    • Linear storytelling vs branching systems
    • Emotional control vs player agency

    Exercise:Redesign a scene/game mechanic from competitor perspective.
    Week 10: Visual & Aesthetic Strategy
    Comparative visual analysis:Film Aesthetic ExampleGame Aesthetic Example
    Discussion:
    • Mood construction
    • Color politics
    • Environmental storytelling

    Task: Write aesthetic positioning statement for your own MA project.
    Week 11: Economics & Sustainability
    Analyze:
    • Budget structures
    • Funding models
    • Monetization (box office vs in-app economies)
    • Independent vs AAA / studio systems

    Each student prepares:Financial positioning hypothesis for their future project.
    Week 12: Ethics & Cultural Responsibility
    Topics:
    • Representation
    • Cultural narratives
    • Political messaging
    • Trauma aesthetics

    Debate:Should creators be neutral?
    Apply to:Bosnian post-war narrativesGlobalized game violence structures
    Week 13: Personal Critical Manifesto
    Each student writes:"My Position in the Industry"
    Includes:
    • What I refuse
    • What I challenge
    • What I build differently

    Peer critique session.
    Week 14: Final Industry Simulation
    Simulation exercise:You are pitching your MA project to:
    • Producer (film)
    • Game publisher

    Present:
    • Market analysis
    • Competitor gap
    • Audience strategy
    • Cultural positioning
    • Followed by critical interrogation.
    Week 15: Final Presentation
    Final Submission:
    • Critical Practice Portfolio
    • Industry & Competitor Analysis Report
    • Fieldwork Documentation
    • Theoretical Reflection (2,000 words)

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