ARCH551 Digital Design Studio

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Course Code Course Title Weekly Hours* ECTS Weekly Class Schedule
ARCH551 Digital Design Studio 3 0 4 Monday 5 pm - 6:50 pm
Prerequisite None It is a prerequisite to


Lecturer Office Hours / Room / Phone

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Assistant Assistant E-mail
Course Objectives It builds on the knowledge of image design and foundational digital media design techniques introduced in the Digital Design Studio, integrating and applying this knowledge in the context of interactive multimedia and interaction design understanding. The unit develops interaction narrative, engagement, curiosity and design methods using the computer interface.
Textbook Essential Mathematics for Computational Design 2nd From; Getting Started with Processing by Casey Reas and Ben Fry, June 2010, O'Reilly Media; Processing: A Programming Handbook for Visual Designers and Artists by Casey Reas and Ben Fry August 2007, MIT Press; The Grasshopper Primer - Second Edition
Additional Literature
Learning Outcomes After successful  completion of the course, the student will be able to:
  1. Gain an understanding of the impact of digital design and digital fabrication on a building scale as well as on a scale that begins to address more extensive urban ecologies;
  2. Incorporate the generation of spatial, material, and formal effects; organizational logics; and programmatic innovation;
  3. Differentiate between asynchronous and synchronous of computer mediated communication;
  4. Use various communications software in a design environment;
  5. Participate in the process in a superior organizational structure through basic knowledge of all stages; and
  6. Develop proposals, from initial modeling of the idea to the final realization through production tools.
Teaching Methods Weekly studio-based lectures (2 hours per week). The students will work with the teacher on the assigned design task. The teacher will take a part as a project manager, learner-centered and interactive/participative methods will be emphasized throughout the studio. Students will develop creative thinking and cognitive strategies to redefine a design problem, to formulate strategies for action, to gather information and apply strategies, as well as to develop an architectural vocabulary and comprehension of underlying ideas sufficient for intelligent dialogue.
Teaching Method Delivery Teaching Method Delivery Notes
Week 1 Overview of the course content
Week 2 Grasshopper/Processing/Intro to Grasshopper/Intro to Project
Week 3 Human Creativity/Tutorial 01
Week 4 Nature Creativity/Tutorial 02
Week 5 Computer Creativity/Tutorial 03
Week 6 Digital Nature/Tutorial 04
Week 7 Midterm Presentations
Week 8 Bounds, Environments, Senses/Developing proposals, from initial modeling of the idea to the final realization through production tools/Tutorial 05
Week 9 Genetic Architecture and Computation/Developing proposals
Week 10 Day of critique
Week 11 In-term review
Week 12 Genetic Architectural Design/Developing proposal
Week 13 Beauty/Developing proposal
Week 14 Beauty and Applications/Developing proposal
Week 15 Beauty and Philosophy/Developing proposal
Assessment Methods and Criteria Evaluation Tool Quantity Weight Alignment with LOs
Final Exam 1 40 4,5,6
Semester Evaluation Compenents
Mid-Term presentation 1 40 2,3
In-term review 1 20 1
***     ECTS Credit Calculation     ***
 Activity Hours Weeks Student Workload Hours Activity Hours Weeks Student Workload Hours
Tutorial hours 1 13 13 Assignments 1 13 13
Home study 5 11 55 In-term exam study 4 2 8
Final exam study 5 2 10 Term project/presentation 1 1 1
        Total Workload Hours = 100
*T= Teaching, P= Practice ECTS Credit = 4
Course Academic Quality Assurance: Semester Student Survey Last Update Date: 16/02/2021
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