VA404 Game Design


VA404 Game Design

Syllabus   |  International University of Sarajevo  -  Last Update on Oct 10, 2025

Referencing Curricula

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Visual Arts and Visual Communications Design

Academic Year
2025 - 2026
Semester
Fall
Course Code
VA404
Weekly Hours
1 Teaching + 2 Practice
ECTS
6
Prerequisites
Teaching Mode Delivery
Face-to-face
Prerequisite For
Teaching Mode Delivery Notes
-
Cycle
I Cycle
Prof. Jane Doe

Roman Sulejmanpašić

Course Lecturer

Position
Associate Professor
Phone
033 957
Assistant(s)
Dino Šahović
Assistant E-mail

Course Objectives

-Develop the vocabulary and critical understanding to describe and analyze the components of games and gameplay experiences -Foster an understanding of what games are, on and off the computer, and how they function to create meaningful experiences for players -Communicate their game ideas through pitch, prototype and presentation -Link the ideas of the course to contexts outside the class, including computer and video games, work professional in the game industry, and forms of media and culture outside of games

Learning Outcomes

After successful completion of the course, the student will be able to:

Course Materials

Required Textbook

Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Fourth Edition 4th Edition by Tracy Fullerton

Additional Literature
Anthropy, A. & Clark, N. (2014) A Game Design Vocabulary Schell, J. (2008) The Art of Game Design. Burlington Salen, K. and Zimmerman, E. (2004) Rules of Play: Game Design Fundamentals

Teaching Methods

Student dissemination
Activity in reviews
Presentations - assignments
Sketches
Midterm submission
Final assignment
Self-evaluation.

Weekly Topics

This weekly planning is subject to change with advance notice.
Week Topic Readings / References
1 Introduction to the course, policies and course material Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Fourth Edition 4th Edition by Tracy Fullerton
2 Pixels vs Voxel Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Fourth Edition 4th Edition by Tracy Fullerton
3 Building a narrative Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Fourth Edition 4th Edition by Tracy Fullerton
4 Game mechanics Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Fourth Edition 4th Edition by Tracy Fullerton
5 Building digital worlds Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Fourth Edition 4th Edition by Tracy Fullerton
6 Concept pitch Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Fourth Edition 4th Edition by Tracy Fullerton
7 3D modeling Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Fourth Edition 4th Edition by Tracy Fullerton
8 MIDTERM
9 Materials and Shaders Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Fourth Edition 4th Edition by Tracy Fullerton
10 Interactive Narrative Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Fourth Edition 4th Edition by Tracy Fullerton
11 Story and Games Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Fourth Edition 4th Edition by Tracy Fullerton
12 The Experience of Play Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Fourth Edition 4th Edition by Tracy Fullerton
13 Games Which Are Good Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Fourth Edition 4th Edition by Tracy Fullerton
14 The Experience of Play Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Fourth Edition 4th Edition by Tracy Fullerton
15 Game pitch presentation Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Fourth Edition 4th Edition by Tracy Fullerton

Course Schedule (All Sections)

SectionTypeDay 1Venue 1Day 2Venue 2
VA404.1 Course Tuesday 14:00 - 16:50 B F1.25 Computer Lab - -

Office Hours & Room

Course Office hours will be available here soon.

Assessment Methods and Criteria

Assessment Components

30%x1
Final Exam / Final Assignment
AI: Not Allowed

Alignment with Learning Outcomes :  1  3  4

10%x1
Attendance/activity/Critique
AI: Not Allowed

Alignment with Learning Outcomes :  2  3  4

20%x2
Assignments / Presentations
AI: Not Allowed

Alignment with Learning Outcomes :  3  4  5

20%x2
Student Disseminations and Reviews
AI: Not Allowed

Alignment with Learning Outcomes :  1  2  5

20%x1
Midterm Exam
AI: Not Allowed

Alignment with Learning Outcomes :  1  3  5

IUS Grading System

Grading Scale IUS Grading System IUS Coeff. Letter (B&H) Numerical (B&H)
0 - 44 F 0 F 5
45 - 54 E 1
55 - 64 C 2 E 6
65 - 69 C+ 2.3 D 7
70 -74 B- 2.7
75 - 79 B 3 C 8
80 - 84 B+ 3.3
85 - 94 A- 3.7 B 9
95 - 100 A 4 A 10

Late Work Policy

Information about late submission policies will be shared during class and posted in this section. Please check back for official guidelines.

ECTS Credit Calculation

📚 Student Workload

This 6 ECTS credit course corresponds to 150 hours of total student workload, distributed as follows:

Lecture hours

30 hours ⏳ (15 week × 2 h)

Assignments / Presentations

30 hours ⏳ (15 week × 2 h)

Student Disseminations and Reviews

15 hours ⏳ (15 week × 1 h)

Midterm Exam

45 hours ⏳ (3 week × 15 h)

Final Assignment / Final Exam

30 hours ⏳ (3 week × 10 h)

150 Total Workload Hours

6 ECTS Credits


Course Policies

Academic Integrity

All work submitted must be your own. Plagiarism, cheating, or any form of academic dishonesty will result in disciplinary action according to university policies. When in doubt about citation practices, consult the instructor.

Attendance Policy

Students are expected to adhere to the attendance requirements as outlined in the International University of Sarajevo Study Rules and Regulations. Excessive absences, whether excused or unexcused, may impact academic performance and eligibility for assessment. Mandatory sessions (e.g., labs, workshops) require attendance unless formally exempted. For detailed policies on absences, documentation, and penalties, please refer to the official university regulations.

Technology & AI Policy

Laptops/tablets may be used for note-taking only during lectures. Phones should be silenced and put away during all class sessions. Audio/video recording requires prior permission from the instructor.

Artificial Intelligence (AI) Usage: The use of AI tools (e.g., ChatGPT, Copilot, Gemini) varies by assessment component. Please refer to the AI usage indicator next to each assessment item in the Assessment Methods and Criteria section above. Submitting AI-generated content as your own work, where AI is not explicitly allowed, constitutes an academic integrity violation.

Communication Policy

All course-related communication should occur through official university channels (institutional email or SIS). Emails should include [VA404] in the subject line.

Academic Quality Assurance Policy

Course Academic Quality Assurance is achieved through Semester Student Survey. At the end of each academic year, the institution of higher education is obliged to evaluate work of the academic staff, or the success of realization of the curricula.

More info

Learning Tips

Engage Actively

Be prepared to contribute thoughtfully during class discussions, labs, or collaborative work. Active participation deepens understanding and encourages critical thinking.

Read and Review Purposefully

Complete assigned readings or prep materials before class. Take notes, highlight key ideas, and jot down questions. Aim to grasp core concepts and their applications—not just facts.

Think Critically in Assignments

Use course frameworks or methodologies to analyze problems, case studies, or projects. Begin early to allow time for reflection and refinement. Seek feedback to improve your work.

Ask Questions Early

Don’t hesitate to reach out when something is unclear. Use office hours, discussion boards, or peer networks to clarify concepts and stay on track.

Syllabus Last Updated on Oct 10, 2025 | International University of Sarajevo

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