Course Summary Course Objectives Learning Outcomes Course Materials Teaching Methods Weekly Topics Course Schedule Office Hours Assestment ECTS Calculation Course Policies Learning Tips Print Syllabi Download as PNG

VA360 Digital Sculpting II

Syllabus   |  International University of Sarajevo  -  Last Update on Mar 03, 2026

Referencing Curricula

Syllabus Quick Jump

Search and navigate to any syllabus instantly

HOSTED BY

Visual Arts and Visual Communications Design

Spring 2025 - 2026 | 6 ECTS Credits | International University of Sarajevo

Academic Year
2025 - 2026
Semester
Spring
Course Code
VA360
Weekly Hours
1 Teaching + 2 Practice
ECTS
6
Prerequisites
None
Teaching Mode Delivery
Face-to-face
Prerequisite For
-
Teaching Mode Delivery Notes
-
Cycle
I Cycle
Prof. Jane Doe

Roman Sulejmanpašić

Course Lecturer

Position
Associate Professor
Email
rsulejmanpasic@ius.edu.ba
Phone
033 957 324
Assistant(s)
None
Assistant E-mail
-

Course Objectives

• Develop complete 3D characters using professional sculpting workflows in ZBrush. • Create stylized or realistic characters with strong form and silhouette. • Sculpt clothing, accessories, and secondary forms that support character design. • Apply advanced detailing techniques using alphas, custom brushes, and surface noise. • Create high-quality polypaint and textures for character assets.

Learning Outcomes

After successful completion of the course, the student will be able to:

1
Sculpt complex organic characters and creatures using advanced sculpting workflows.
2
Apply anatomical knowledge and proportion systems to digital character design.
3
Sculpt facial expressions, hands, and detailed anatomy accurately.
4
Develop clothing, accessories, and props to support character storytelling.
5
Apply high-frequency detailing and surface refinement techniques.

Course Materials

Required Textbook

Getting Started in ZBrush: An Introduction to Digital Sculpting and Illustration 1st Edition by Greg Johnson

Additional Literature
Anatomy for 3D Artists: The Essential Guide for CG Professionals Paperback – December 15, 2015 by Chris Legaspi, 3dtotal Publishing ZBrush Character Creation: Advanced Digital Sculpting – Scott Spencer Anatomy for Sculptors – Uldis Zarins

Teaching Methods

Student dissemination
Activity in reviews
Presentations - assignments
Sketches
Midterm submission
Final assignment
Self-evaluation.

Weekly Topics

This weekly planning is subject to change with advance notice.
Week Topic Readings / References
1 Introduction to the course, policies and course material disscussion
2 Advanced Sculpting Workflow & Brush Customization disscussion / Getting Started in ZBrush: An Introduction to Digital Sculpting and Illustration 1st Edition by Greg Johnson
3 Advanced Anatomy for Character Sculpting disscussion / Anatomy for Sculptors – Uldis Zarins
4 Sculpting Expressive Faces & Facial Features disscussion / Anatomy for Sculptors – Uldis Zarins
5 Advanced Hard Surface Sculpting Techniques disscussion / Getting Started in ZBrush: An Introduction to Digital Sculpting and Illustration 1st Edition by Greg Johnson
6 Surface Detailing: Alphas, Surface Noise & Micro Detail disscussion / Assig. Review
7 Character Clothing, Accessories & Fabric Sculpting disscussion / Assig. Review
8 MIDTERM PROJECT SUBMISSION exam
9 Advanced Retopology and UV Workflow disscussion / Getting Started in ZBrush: An Introduction to Digital Sculpting and Illustration 1st Edition by Greg Johnson
10 Advanced Polypaint & Texture Creation disscussion / Assig. Review
11 Sculpting Complex Organic Models disscussion
12 Sculpting Complex Hardsurface Models disscussion
13 Advanced Concepting in Zbrush disscussion / ZBrush Character Creation: Advanced Digital Sculpting – Scott Spencer
14 Rendering for Portfolio (Lighting, Materials, Composition) disscussion / ZBrush Character Creation: Advanced Digital Sculpting – Scott Spencer
15 FINAL FINAL PROJECT PRESENTATION exam

Course Schedule (All Sections)

SectionTypeDay 1Venue 1Day 2Venue 2
VA360.1 Course Thursday 15:00 - 17:50 B F1.24 (MAC Studio) - -

Office Hours & Room

DayTimeOfficeNotes
Monday 13:00 - 16:00 B F2.23
Thursday 10:00 - 13:00 B F2.23

Assessment Methods and Criteria

Assessment Components

30%x1
Final Project
AI: Not Allowed

Alignment with Learning Outcomes :  1

50%x3
Assignments
AI: Not Allowed

Alignment with Learning Outcomes :  1

20%x1
Midterm Project
AI: Not Allowed

Alignment with Learning Outcomes :  2

IUS Grading System

Grading Scale IUS Grading System IUS Coeff. Letter (B&H) Numerical (B&H)
0 - 44 F 0 F 5
45 - 54 E 1
55 - 64 C 2 E 6
65 - 69 C+ 2.3 D 7
70 -74 B- 2.7
75 - 79 B 3 C 8
80 - 84 B+ 3.3
85 - 94 A- 3.7 B 9
95 - 100 A 4 A 10

IUS Grading System

Letter marks that do not affect student's CGPA:
  • "IP" – In progress is assigned for recording unfulfilled student obligations related to graduation project/thesis/dissertation and internship.
  • "S" – Satisfactory is assigned to a student who passed the examinations that are not numerically graded or whose written assignment has been accepted.
  • "U" – Unsatisfactory is assigned to a student who failed to pass the examinations that are not numerically graded.
  • "W" – Withdrawal signifies that student has withdrawn from the relevant course.
Additional letter mark that affects student's CGPA:

"N/A" – Not attending, and it is assigned to a student who is suspended from the course or who does not meet the minimal requirement for attendance on lectures or tutorials. The course lecturer must follow the attendance policy and assign "N/A" in each case of a student failing attendance.

Late Work Policy

Information about late submission policies will be shared during class and posted in this section. Please check back for official guidelines.

ECTS Credit Calculation

📚 Student Workload

This 6 ECTS credit course corresponds to 150 hours of total student workload, distributed as follows:

Lecture hours

15 hours ⏳ (15 week × 1 h)

Assignments

60 hours ⏳ (10 week × 6 h)

Lab

30 hours ⏳ (15 week × 2 h)

Midterm Project

18 hours ⏳ (2 week × 9 h)

Final Project preparation

27 hours ⏳ (3 week × 9 h)

150 Total Workload Hours

6 ECTS Credits


Course Policies

Academic Integrity

All work submitted must be your own. Plagiarism, cheating, or any form of academic dishonesty will result in disciplinary action according to university policies. When in doubt about citation practices, consult the instructor.

Attendance Policy

Students are expected to adhere to the attendance requirements as outlined in the International University of Sarajevo Study Rules and Regulations. Excessive absences, whether excused or unexcused, may impact academic performance and eligibility for assessment. Mandatory sessions (e.g., labs, workshops) require attendance unless formally exempted. For detailed policies on absences, documentation, and penalties, please refer to the official university regulations.

Technology & AI Policy

Laptops/tablets may be used for note-taking only during lectures. Phones should be silenced and put away during all class sessions. Audio/video recording requires prior permission from the instructor.

Artificial Intelligence (AI) Usage: The use of AI tools (e.g., ChatGPT, Copilot, Gemini) varies by assessment component. Please refer to the AI usage indicator next to each assessment item in the Assessment Methods and Criteria section above. Submitting AI-generated content as your own work, where AI is not explicitly allowed, constitutes an academic integrity violation.

Communication Policy

All course-related communication should occur through official university channels (institutional email or SIS). Emails should include [VA360] in the subject line.

Academic Quality Assurance Policy

Course Academic Quality Assurance is achieved through Semester Student Survey. At the end of each academic year, the institution of higher education is obliged to evaluate work of the academic staff, or the success of realization of the curricula.

More info

Article 112: Evaluation of Work of the Academic Staff

  1. At the end of each academic year, the institution of higher education is obliged to evaluate work of the academic staff, or the success of realization of the curricula.
  2. Evaluation of work of each academic staff member is to be carried out in accordance with the Statute of the institution of higher education by the institution as well as by students.
  3. The institutions of higher education are obliged to carry out a students’ evaluation survey on the academic staff performance after the end of each semester, or after the completed teaching cycle for the subject taught.
  4. Evaluation must evaluate: lecture quality, student-academic staff interaction, correctness of communication, teacher’s attitudes towards students attending the teaching activities and at assessments, availability of suggested reading material, attendance and punctuality of the teacher, along with other criteria which are defined in the Statute.
  5. The institution of higher education by a specific act determines the procedure for evaluation of the academic staff performance, the content of survey forms, the manner of conducting the evaluation, grading criteria for the evaluation, as well as adequate measures for the academic staff who received negative evaluation for two consecutive years.
  6. The evaluation of the academic staff performance is an integral process of establishment the quality assurance system, or self-control and internal quality assurance.
  7. Results of the evaluation of the academic staff performance are to be adequately analyzed by the institution of higher education, and the decision of the head of the organizational unit about the employee’s work performance is an integral part of the personal file of each member of academic staff.

Learning Tips

Engage Actively

Be prepared to contribute thoughtfully during class discussions, labs, or collaborative work. Active participation deepens understanding and encourages critical thinking.

Read and Review Purposefully

Complete assigned readings or prep materials before class. Take notes, highlight key ideas, and jot down questions. Aim to grasp core concepts and their applications—not just facts.

Think Critically in Assignments

Use course frameworks or methodologies to analyze problems, case studies, or projects. Begin early to allow time for reflection and refinement. Seek feedback to improve your work.

Ask Questions Early

Don’t hesitate to reach out when something is unclear. Use office hours, discussion boards, or peer networks to clarify concepts and stay on track.

Course Academic Quality Assurance: Semester Student Survey

Syllabus Last Updated on Mar 03, 2026 | International University of Sarajevo

Print Syllabus  

 

 

Referencing Curricula Print this page

Course Code Course Title Weekly Hours* ECTS Weekly Class Schedule
T P
VA360 Digital Sculpting II 1 2 6 Thursday 15:00 - 18:00
Prerequisite None It is a prerequisite to -
Lecturer Roman Sulejmanpašić Office Hours / Room / Phone
Monday:
13:00-16:00
Thursday:
10:00-13:00
B F2.23 - 033 957 324
E-mail rsulejmanpasic@ius.edu.ba
Assistant None Assistant E-mail
Course Objectives • Develop complete 3D characters using professional sculpting workflows in ZBrush.
• Create stylized or realistic characters with strong form and silhouette.
• Sculpt clothing, accessories, and secondary forms that support character design.
• Apply advanced detailing techniques using alphas, custom brushes, and surface noise. • Create high-quality polypaint and textures for character assets.
Textbook Getting Started in ZBrush: An Introduction to Digital Sculpting and Illustration 1st Edition by Greg Johnson
Additional Literature
  • Anatomy for 3D Artists: The Essential Guide for CG Professionals Paperback – December 15, 2015
  • by Chris Legaspi, 3dtotal Publishing
  • ZBrush Character Creation: Advanced Digital Sculpting – Scott Spencer
  • Anatomy for Sculptors – Uldis Zarins
Learning Outcomes After successful  completion of the course, the student will be able to:
  1. Sculpt complex organic characters and creatures using advanced sculpting workflows.
  2. Apply anatomical knowledge and proportion systems to digital character design.
  3. Sculpt facial expressions, hands, and detailed anatomy accurately.
  4. Develop clothing, accessories, and props to support character storytelling.
  5. Apply high-frequency detailing and surface refinement techniques.
Teaching Methods Student dissemination, activity in reviews, presentations - assignments, sketches, midterm submission, final assignment, self-evaluation.
Teaching Method Delivery Face-to-face Teaching Method Delivery Notes
WEEK TOPIC REFERENCE
Week 1 Introduction to the course, policies and course material disscussion
Week 2 Advanced Sculpting Workflow & Brush Customization disscussion / Getting Started in ZBrush: An Introduction to Digital Sculpting and Illustration 1st Edition by Greg Johnson
Week 3 Advanced Anatomy for Character Sculpting disscussion / Anatomy for Sculptors – Uldis Zarins
Week 4 Sculpting Expressive Faces & Facial Features disscussion / Anatomy for Sculptors – Uldis Zarins
Week 5 Advanced Hard Surface Sculpting Techniques disscussion / Getting Started in ZBrush: An Introduction to Digital Sculpting and Illustration 1st Edition by Greg Johnson
Week 6 Surface Detailing: Alphas, Surface Noise & Micro Detail disscussion / Assig. Review
Week 7 Character Clothing, Accessories & Fabric Sculpting disscussion / Assig. Review
Week 8 MIDTERM PROJECT SUBMISSION exam
Week 9 Advanced Retopology and UV Workflow disscussion / Getting Started in ZBrush: An Introduction to Digital Sculpting and Illustration 1st Edition by Greg Johnson
Week 10 Advanced Polypaint & Texture Creation disscussion / Assig. Review
Week 11 Sculpting Complex Organic Models disscussion
Week 12 Sculpting Complex Hardsurface Models disscussion
Week 13 Advanced Concepting in Zbrush disscussion / ZBrush Character Creation: Advanced Digital Sculpting – Scott Spencer
Week 14 Rendering for Portfolio (Lighting, Materials, Composition) disscussion / ZBrush Character Creation: Advanced Digital Sculpting – Scott Spencer
Week 15 FINAL FINAL PROJECT PRESENTATION exam
Assessment Methods and Criteria Evaluation Tool Quantity Weight Alignment with LOs AI Usage
Final Project 1 30 1.2.3.4.5 Not Allowed
Semester Evaluation Components
Assignments 3 50 1.3.4.5 Not Allowed
Midterm Project 1 20 2.3.4. Not Allowed
***     ECTS Credit Calculation     ***
 Activity Hours Weeks Student Workload Hours Activity Hours Weeks Student Workload Hours
Lecture hours 1 15 15 Assignments 6 10 60
Lab 2 15 30 Midterm Project 9 2 18
Final Project preparation 9 3 27
        Total Workload Hours = 150
*T= Teaching, P= Practice ECTS Credit = 6
Course Academic Quality Assurance: Semester Student Survey Last Update Date: 27/03/2026

Print this page