Course Summary Course Objectives Learning Outcomes Course Materials Teaching Methods Weekly Topics Course Schedule Office Hours Assestment ECTS Calculation Course Policies Learning Tips Print Syllabi Download as PNG

VA409 Game Design II

Syllabus   |  International University of Sarajevo  -  Last Update on Mar 03, 2026

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Visual Arts and Visual Communications Design

- - | 6 ECTS Credits | International University of Sarajevo

Academic Year
-
Semester
-
Course Code
VA409
Weekly Hours
1 Teaching + 2 Practice
ECTS
6
Prerequisites
VA404
Teaching Mode Delivery
Face-to-face
Prerequisite For
-
Teaching Mode Delivery Notes
-
Cycle
I Cycle
Prof. Jane Doe

TBA

Course Lecturer

Position
-
Email
-
Phone
033 957
Assistant(s)
-
Assistant E-mail
-

Course Objectives

• Equip students with advanced skills and knowledge in Unreal Engine, enabling them to create complex and optimized game projects. • Train students in using advanced Blueprint scripting, animation, and AI behavior trees to create dynamic and interactive game experiences. • Guide students in designing and implementing sophisticated gameplay mechanics and systems, utilizing C++ for custom functionality where necessary. • Teach students advanced techniques for profiling and optimizing game performance, ensuring smooth gameplay across various hardware configurations. • Develop students' abilities to manage, present, and critique complex game projects, preparing them for professional roles in the game development industry.

Learning Outcomes

After successful completion of the course, the student will be able to:

1
Demonstrate advanced proficiency in using Unreal Engine, including complex Blueprints, material creation, and project optimization.
2
Design and implement complex levels and environments, utilizing advanced lighting, post-processing, and level streaming techniques.
3
Create sophisticated AI systems and gameplay mechanics, leveraging behavior trees, EQS, and custom scripting.
4
Design and implement multiplayer game features, understanding advanced networking and optimization for multiplayer environments.
5
Manage and present a comprehensive game project, incorporating advanced gameplay, optimization, and design techniques learned throughout the course.

Course Materials

Required Textbook

Unreal Engine 5 Game Development with C++ Scripting: Become a professional game developer and create fully functional, high-quality games By Zhenyu George Li

Additional Literature

Teaching Methods

Weekly Topics

This weekly planning is subject to change with advance notice.
Week Topic Readings / References
1 "Advanced project settings and configurations " disscussion
2 Advanced Blueprint Scripting disscussion / Assig. Review
3 Advanced Level Design disscussion / Assig. Review
4 Advanced Material Creation disscussion / Assig. Review
5 Complex Animation and Rigging disscussion / Assig. Review
6 AI and Behavior Trees exam
7 Advanced Physics and Destruction disscussion / Assig. Review
8 MIDTERM SUBMISSION disscussion / Assig. Review
9 Multiplayer Game Development disscussion / Assig. Review
10 Implementing user interactions and feedback loops disscussion / Assig. Review
11 Advanced Audio Integration disscussion
12 Advanced Gameplay Mechanics disscussion
13 Optimization and Performance Tuning disscussion / Assig. Review
14 Final Project Development disscussion / Assig. Review
15 FINAL FINAL PROJECT PRESENTATION exam

Course Schedule (All Sections)

Course Schedules with all sections will be available here soon.

Office Hours & Room

Course Office hours will be available here soon.

Assessment Methods and Criteria

Assessment Components

30%x1
Final Project
AI: Not Allowed

Alignment with Learning Outcomes : 

50%x3
Assignments
AI: Not Allowed

Alignment with Learning Outcomes : 

20%x1
Midterm Project
AI: Not Allowed

Alignment with Learning Outcomes : 

IUS Grading System

Grading Scale IUS Grading System IUS Coeff. Letter (B&H) Numerical (B&H)
0 - 44 F 0 F 5
45 - 54 E 1
55 - 64 C 2 E 6
65 - 69 C+ 2.3 D 7
70 -74 B- 2.7
75 - 79 B 3 C 8
80 - 84 B+ 3.3
85 - 94 A- 3.7 B 9
95 - 100 A 4 A 10

IUS Grading System

Letter marks that do not affect student's CGPA:
  • "IP" – In progress is assigned for recording unfulfilled student obligations related to graduation project/thesis/dissertation and internship.
  • "S" – Satisfactory is assigned to a student who passed the examinations that are not numerically graded or whose written assignment has been accepted.
  • "U" – Unsatisfactory is assigned to a student who failed to pass the examinations that are not numerically graded.
  • "W" – Withdrawal signifies that student has withdrawn from the relevant course.
Additional letter mark that affects student's CGPA:

"N/A" – Not attending, and it is assigned to a student who is suspended from the course or who does not meet the minimal requirement for attendance on lectures or tutorials. The course lecturer must follow the attendance policy and assign "N/A" in each case of a student failing attendance.

Late Work Policy

Information about late submission policies will be shared during class and posted in this section. Please check back for official guidelines.

ECTS Credit Calculation

📚 Student Workload

This 6 ECTS credit course corresponds to 150 hours of total student workload, distributed as follows:

Lecture hours

15 hours ⏳ (15 week × 1 h)

Assignments

60 hours ⏳ (10 week × 6 h)

Lab

30 hours ⏳ (15 week × 2 h)

Midterm Porject

18 hours ⏳ (2 week × 9 h)

Final Project preparation

27 hours ⏳ (3 week × 9 h)

150 Total Workload Hours

6 ECTS Credits


Course Policies

Academic Integrity

All work submitted must be your own. Plagiarism, cheating, or any form of academic dishonesty will result in disciplinary action according to university policies. When in doubt about citation practices, consult the instructor.

Attendance Policy

Students are expected to adhere to the attendance requirements as outlined in the International University of Sarajevo Study Rules and Regulations. Excessive absences, whether excused or unexcused, may impact academic performance and eligibility for assessment. Mandatory sessions (e.g., labs, workshops) require attendance unless formally exempted. For detailed policies on absences, documentation, and penalties, please refer to the official university regulations.

Technology & AI Policy

Laptops/tablets may be used for note-taking only during lectures. Phones should be silenced and put away during all class sessions. Audio/video recording requires prior permission from the instructor.

Artificial Intelligence (AI) Usage: The use of AI tools (e.g., ChatGPT, Copilot, Gemini) varies by assessment component. Please refer to the AI usage indicator next to each assessment item in the Assessment Methods and Criteria section above. Submitting AI-generated content as your own work, where AI is not explicitly allowed, constitutes an academic integrity violation.

Communication Policy

All course-related communication should occur through official university channels (institutional email or SIS). Emails should include [VA409] in the subject line.

Academic Quality Assurance Policy

Course Academic Quality Assurance is achieved through Semester Student Survey. At the end of each academic year, the institution of higher education is obliged to evaluate work of the academic staff, or the success of realization of the curricula.

More info

Article 112: Evaluation of Work of the Academic Staff

  1. At the end of each academic year, the institution of higher education is obliged to evaluate work of the academic staff, or the success of realization of the curricula.
  2. Evaluation of work of each academic staff member is to be carried out in accordance with the Statute of the institution of higher education by the institution as well as by students.
  3. The institutions of higher education are obliged to carry out a students’ evaluation survey on the academic staff performance after the end of each semester, or after the completed teaching cycle for the subject taught.
  4. Evaluation must evaluate: lecture quality, student-academic staff interaction, correctness of communication, teacher’s attitudes towards students attending the teaching activities and at assessments, availability of suggested reading material, attendance and punctuality of the teacher, along with other criteria which are defined in the Statute.
  5. The institution of higher education by a specific act determines the procedure for evaluation of the academic staff performance, the content of survey forms, the manner of conducting the evaluation, grading criteria for the evaluation, as well as adequate measures for the academic staff who received negative evaluation for two consecutive years.
  6. The evaluation of the academic staff performance is an integral process of establishment the quality assurance system, or self-control and internal quality assurance.
  7. Results of the evaluation of the academic staff performance are to be adequately analyzed by the institution of higher education, and the decision of the head of the organizational unit about the employee’s work performance is an integral part of the personal file of each member of academic staff.

Learning Tips

Engage Actively

Be prepared to contribute thoughtfully during class discussions, labs, or collaborative work. Active participation deepens understanding and encourages critical thinking.

Read and Review Purposefully

Complete assigned readings or prep materials before class. Take notes, highlight key ideas, and jot down questions. Aim to grasp core concepts and their applications—not just facts.

Think Critically in Assignments

Use course frameworks or methodologies to analyze problems, case studies, or projects. Begin early to allow time for reflection and refinement. Seek feedback to improve your work.

Ask Questions Early

Don’t hesitate to reach out when something is unclear. Use office hours, discussion boards, or peer networks to clarify concepts and stay on track.

Course Academic Quality Assurance: Semester Student Survey

Syllabus Last Updated on Mar 03, 2026 | International University of Sarajevo

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Course Code Course Title Weekly Hours* ECTS Weekly Class Schedule
T P
VA409 Game Design II 1 2 6
Prerequisite VA404 It is a prerequisite to -
Lecturer Office Hours / Room / Phone

Currently not available

E-mail
Assistant Assistant E-mail
Course Objectives • Equip students with advanced skills and knowledge in Unreal Engine, enabling them to create complex and optimized game projects.
• Train students in using advanced Blueprint scripting, animation, and AI behavior trees to create dynamic and interactive game experiences.
• Guide students in designing and implementing sophisticated gameplay mechanics and systems, utilizing C++ for custom functionality where necessary.
• Teach students advanced techniques for profiling and optimizing game performance, ensuring smooth gameplay across various hardware configurations. • Develop students' abilities to manage, present, and critique complex game projects, preparing them for professional roles in the game development industry.
Textbook Unreal Engine 5 Game Development with C++ Scripting: Become a professional game developer and create fully functional, high-quality games By Zhenyu George Li
Additional Literature
Learning Outcomes After successful  completion of the course, the student will be able to:
  1. Demonstrate advanced proficiency in using Unreal Engine, including complex Blueprints, material creation, and project optimization.
  2. Design and implement complex levels and environments, utilizing advanced lighting, post-processing, and level streaming techniques.
  3. Create sophisticated AI systems and gameplay mechanics, leveraging behavior trees, EQS, and custom scripting.
  4. Design and implement multiplayer game features, understanding advanced networking and optimization for multiplayer environments.
  5. Manage and present a comprehensive game project, incorporating advanced gameplay, optimization, and design techniques learned throughout the course.
Teaching Methods
Teaching Method Delivery Face-to-face Teaching Method Delivery Notes
WEEK TOPIC REFERENCE
Week 1 "Advanced project settings and configurations " disscussion
Week 2 Advanced Blueprint Scripting disscussion / Assig. Review
Week 3 Advanced Level Design disscussion / Assig. Review
Week 4 Advanced Material Creation disscussion / Assig. Review
Week 5 Complex Animation and Rigging disscussion / Assig. Review
Week 6 AI and Behavior Trees exam
Week 7 Advanced Physics and Destruction disscussion / Assig. Review
Week 8 MIDTERM SUBMISSION disscussion / Assig. Review
Week 9 Multiplayer Game Development disscussion / Assig. Review
Week 10 Implementing user interactions and feedback loops disscussion / Assig. Review
Week 11 Advanced Audio Integration disscussion
Week 12 Advanced Gameplay Mechanics disscussion
Week 13 Optimization and Performance Tuning disscussion / Assig. Review
Week 14 Final Project Development disscussion / Assig. Review
Week 15 FINAL FINAL PROJECT PRESENTATION exam
Assessment Methods and Criteria Evaluation Tool Quantity Weight Alignment with LOs AI Usage
Final Project 1 30 Not Allowed
Semester Evaluation Components
Assignments 3 50 Not Allowed
Midterm Project 1 20 Not Allowed
***     ECTS Credit Calculation     ***
 Activity Hours Weeks Student Workload Hours Activity Hours Weeks Student Workload Hours
Lecture hours 1 15 15 Assignments 6 10 60
Lab 2 15 30 Midterm Porject 9 2 18
Final Project preparation 9 3 27
        Total Workload Hours = 150
*T= Teaching, P= Practice ECTS Credit = 6
Course Academic Quality Assurance: Semester Student Survey Last Update Date: 27/03/2026

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