VA403 3D Design I

Print this page Please use the scale options of your printing settings for adjustments.

Course Code Course Title Weekly Hours* ECTS Weekly Class Schedule
T P
VA403 3D Design I 0 3 6 Wed, 9:00-12:00
Prerequisite Senior Standing It is a prerequisite to
Lecturer Roman Sulejmanpasic Office Hours / Room / Phone
B F2.3A
E-mail rsulejmanpasic@ius.edu.ba
Assistant Assistant E-mail
Course Objectives Gain basic concepts and understanding of tools related to 3D production. Become comfortable with basics of modeling, lighting, texturing and rendering. Understand the fundamentals of 3D design.
Textbook The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition 5th Edition by John M. Blain
Learning Outcomes After successful  completion of the course, the student will be able to:
    Teaching Methods Student dissemination, activity in reviews, presentations - assignments, sketches, midterm submission, final assignment, self-evaluation.
    WEEK TOPIC REFERENCE
    Week 1 Introduction to the course, policies and course material The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition 5th Edition by John M. Blain g & Animation, Fifth Edition 5th Edition by John M. Blain
    Week 2 Navigation/ Selection The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition 5th Edition by John M. Blain
    Week 3 Primitives and Modeling The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition 5th Edition by John M. Blain
    Week 4 Modifiers and advanced topology The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition 5th Edition by John M. Blain
    Week 5 Environment Building The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition 5th Edition by John M. Blain
    Week 6 Basic Lighting (Environment & Bounced light) The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition 5th Edition by John M. Blain
    Week 7 Textures and materials The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition 5th Edition by John M. Blain
    Week 8 MIDTERM
    Week 9 Basic of sculpting The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition 5th Edition by John M. Blain
    Week 10 Advanced modeling The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition 5th Edition by John M. Blain
    Week 11 Hard surface techniques The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition 5th Edition by John M. Blain
    Week 12 UV and unwrap The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition 5th Edition by John M. Blain
    Week 13 Panting and applying textures The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition 5th Edition by John M. Blain
    Week 14 Inporting and using references The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition 5th Edition by John M. Blain
    Week 15 Character concept
    Assessment Methods and Criteria Evaluation Tool Quantity Weight Alignment with LOs
    Final Exam / Final Assignment 1 30 1,2,4
    Semester Evaluation Compenents
    Attendance/activity/Critique 2 10 3,4,5
    Assingnments / Presentations 2 20 2,3,5
    Student Disseminations and Reviews 2 20 1,2,5
    Midterm Exam 1 20 1,4,5
    ***     ECTS Credit Calculation     ***
     Activity Hours Weeks Student Workload Hours Activity Hours Weeks Student Workload Hours
    Lecture hours 2 15 30 Midterm Exam 15 3 45
    Assignments / Presentations 2 15 30 Final Assignment / Final Exam 10 3 30
    Student Disseminations and Reviews 1 15 15
            Total Workload Hours = 150
    *T= Teaching, P= Practice ECTS Credit = 6
    Course Academic Quality Assurance: Semester Student Survey Last Update Date: 19/03/2020
    QR Code for https://ecampus.ius.edu.ba/syllabus/va403-3d-design-i

    Print this page Please use the scale options of your printing settings for adjustments.